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ARC Raiders Patch Notes 1.17.0: Stitcher and Kettle Nerfs, Venator Damage Cut, and Shrouded Sky QoL

Patch NotesBalanceUpdateWeapons
By ArcRaiders.gg Staff2/24/2026
Patch Notes 1.17.0

Shrouded Sky Weapon Balance and QoL

Stitcher headshot TTK reduced, Kettle base damage cut, Venator nerfed again, Jupiter and Aphelion buffed. Plus free Feat rerolls, expedition catch-up XP, and dozens of fixes.

Key Takeaways

  • Stitcher nerfed hard. Headshot multiplier dropped from 2.5 to 1.75, base damage from 7 to 6.5, and bloom increased roughly 50%. Close-range headshot TTK takes a real hit.
  • Kettle base damage reduced from 10 to 8.5. The headshot multiplier stays where it was, pushing you toward precision over spray.
  • Venator nerfed again. Headshot multiplier from 2.5 to 2, base damage from 9 to 8. Still strong, but no longer the unchallenged PvP king.
  • Jupiter gets better ADS zoom (roughly 1.9x to 2.2x) and faster equip/unequip times for quicker weapon swaps.
  • Aphelion buffed across the board. Faster reload (4.5s to 3.5s), faster fire rate, less recoil, and quicker ADS settle time.
  • Feats can now be rerolled three times per day for free. PvP Feats have been removed entirely, and the expedition catch-up system lets you recover missed Skill Points.
  • Semi-auto input buffering reworked. Spam-clicking is less effective than it was after 1.13.1, but still more responsive than pre-1.13. Paced shots reward skilled players.

What Changed in Patch 1.17.0

Patch 1.17.0 landed alongside the Shrouded Sky content update on February 24, 2026. While the content update introduced the Hurricane condition, new ARC machines, and cosmetics, patch 1.17.0 is where the balance changes live. This is the first major weapon tuning pass since the game entered early access, and it targets the three most dominant PvP weapons while buffing two that were underperforming. The official patch notes from Embark Studios include detailed developer reasoning for each change.

Beyond weapons, there are sweeping changes to Feats, a new expedition catch-up mechanic, semi-auto weapon input buffer adjustments, item cost rebalancing, and a long list of bug fixes. If you only read the weapon section, you are missing half the patch.

The Hurricane weather condition sweeping across the ARC Raiders map with debris and reduced visibility
The Hurricane condition arrived with the Shrouded Sky content update. Patch 1.17.0 accompanies it with weapon balance and QoL changes.

Semi-Auto Weapon Input Buffer

Before you read the weapon changes, you need context on what happened with semi-auto weapons. In patch 1.13, Embark adjusted how semi-auto weapons registered inputs. That patch felt good for paced shooters but frustrated players who clicked fast. Then in 1.13.1, an unintended change effectively removed the cadence limit, letting you spam-click at maximum fire rate with no penalty. That was too strong.

Patch 1.17.0 takes a middle-ground approach. Each semi-auto weapon now has a per-weapon input buffer window. If you click during the buffer window, the shot queues and fires at the next available moment. If you click outside the window (too early), the input is dropped. The result: spam-clicking still works better than it did before 1.13, but players who pace their shots and time clicks to land inside the buffer window will out-DPS spam-clickers consistently.

This matters most for the Jupiter and any other semi-auto weapons in your rotation. If you have been relying on spam-clicking since 1.13.1, expect a slight DPS drop. If you pace your shots, you will feel rewarded.

Weapon Balance Changes

New ARC threats like the Firefly and Comet change the meta alongside weapon balance adjustments
New threats like the Firefly and Comet are changing surface combat at the same time these weapon nerfs land.
Nerfed
Stitcher T1 SMG
Headshot Multiplier 2.5 → 1.75
Base Damage 7 → 6.5
Per Shot Dispersion (Bloom) +50% increase
Dev reasoning: The Stitcher's headshot TTK was too fast at close range. Body shot TTK remains in a healthy spot, but players spraying for headshots were killing faster than the weapon's tier should allow. The bloom increase makes sustained headshot accuracy harder to maintain.
Nerfed
Kettle T1 Rifle
Base Damage 10 → 8.5
Headshot Multiplier Unchanged (kept high)
Dev reasoning: The Kettle was being used as a close-range SMG replacement rather than a precision rifle. By reducing base damage while keeping the headshot multiplier intact, the devs want to separate the Kettle from the Stitcher's role. If you aim for heads, the Kettle still rewards you. If you spray at center mass, you will feel the damage drop.
Nerfed
Venator T3
Headshot Multiplier 2.5 → 2
Base Damage 9 → 8
Dev reasoning: The Venator remains one of the highest-performing PvP weapons in the game. This is the second nerf it has received. The devs stated that if this round of changes does not bring it in line with other T3 options, they may target its ammo consumption and cost efficiency next.
Buffed
Jupiter T3 Hand Cannon
ADS Magnification ~1.9x → ~2.2x
Equip Time 1.2s → 1.05s
Unequip Time 0.9s → 0.75s
Dev reasoning: The Jupiter has the highest headshot damage in the game, but landing those shots at range has been unreliable. The ADS zoom increase helps with target acquisition. Faster equip and unequip times make it more viable as a "peek and swap" weapon, where you fire a Jupiter shot and immediately switch to your secondary for follow-up damage.
Buffed
Aphelion Legendary
Reload Time 4.5s → 3.5s
Time Between Shots 0.9s → 0.7s
Vertical Recoil -50% reduction
ADS Settle Speed +35% faster
Dev reasoning: The Aphelion was designed as a PvP legendary, but it could not keep up with other weapons in actual fights. A 4.5-second reload and sluggish handling made it feel bulky. These changes trim the downtime and make the weapon feel more nimble without changing its damage profile.

Item and Crafting Changes

The crafting economy got a round of adjustments. The Energy Clip is now available in the workbench by default, so you no longer need to unlock it through blueprints before crafting. This is a quality-of-life win for new players who need ammo early on.

Deadline
Value / Cost Adjusted

Item value and crafting cost rebalanced. The Deadline's economy has been tuned to match its performance tier relative to other options at the workbench.

Trailblazer
Value / Cost Adjusted

Crafting cost shifted to reflect the Trailblazer's current effectiveness in PvE and PvP scenarios. Check the workbench for updated material requirements.

Wolfpack
Value / Cost Adjusted

The Wolfpack's item value has been adjusted. If you have been stockpiling these, the recycling value may have changed.

Vita Spray
Value / Cost Adjusted

Vita Spray crafting costs adjusted. These remain one of the most reliable healing consumables, but the economy change affects how many you can bring per run.

Showstopper
Value / Cost Adjusted

Cost rebalanced to better align with the Showstopper's impact in combat. This affects both crafting and sell-back values.

ARC Parts
Sell Value Reduced

ARC Parts sell value has been lowered. If you have been farming ARC machines primarily for parts to sell, your profit per run will drop. Adjust your routes accordingly.

Quality of Life and Progression

The Feat system got a significant overhaul. You can now reroll your Feats up to three times per day for free. No cost, no currency drain, just straight rerolls. This is a huge change for players who have been stuck with Feats that do not match their playstyle or the weapons they are running.

PvP Feats have been completely removed from the game. Existing PvP Feats were replaced with updated versions, and new PvE-focused Feats were added to the pool. If your entire Feat loadout was built around PvP kills and extractions, it will look different now, but the free rerolls let you reconfigure quickly.

New System
Expedition Catch-Up System

Missed Skill Points from previous expedition runs? The new catch-up system lets you earn them back. The UI now tracks your progress toward recovering points you missed, so you will not fall permanently behind if you took a break from the game or had a rough streak of failed extractions.

This is particularly valuable for returning players who jumped back in for the Shrouded Sky update and found themselves behind on the progression curve.

Several tactical items received usability improvements. Pop Triggers and Spotter Relays can now be placed in your quick slots, which means faster access during combat without needing to open your inventory. The Spotter Relay has a new secondary function: it can be deployed as an ARC lure trap that draws nearby machines to its location. Pop Triggers now roll forward a short distance before detonating, making them more useful for area denial.

On the lighter side, there is a new Field Craft called the Shaker, a musical instrument you can craft and use in the world. There is also a new interactable piano placed somewhere on the map. Neither affects gameplay, but they add to the social sandbox that Embark has been building since launch.

Notable Bug Fixes

The full bug fix list is massive, but here are the ones that affect gameplay the most.

  • Interaction distance exploit fixed. Players could trigger interactions from too far away. This was a major exploit that affected loot containers, extraction points, and interactables.
  • Players can no longer stand on grenades. Yes, this was happening. It was used to reach unintended positions.
  • Downed raider body blocking hatch extraction fixed. A downed teammate's body could block the extraction hatch, preventing the surviving player from leaving. This was one of the more frustrating PvP griefing methods.
  • NVIDIA Freestyle filters exploit removed. Players were using Freestyle color filters to gain visibility advantages. This has been blocked.
  • Ziplines on carryable objects removed. You can no longer attach ziplines to objects you are carrying.
  • Mines and traps on deployables removed. Placing mines on deployable items has been disabled.
  • Fall damage now applies during knockback. Previously, getting knocked off a height during a knockback event would not deal fall damage. It does now.
  • Sentinel shots passing through geometry fixed. Sentinel projectiles were clipping through certain walls and terrain. This has been patched.
  • Multiple out-of-bounds fixes on Stella Montis. Several spots where players could clip outside the map boundary have been sealed.
  • Scrappy clucks less frequently. The community's favorite chicken companion has been toned down. Fewer clucks per minute. A true tragedy.

Anti-Cheat Update

Embark has tightened anti-cheat enforcement with this patch. Strong detections now result in permanent bans on first offense. Weaker or ambiguous detections trigger a temporary suspension with one chance to clean up before a permanent ban follows. If you want the full history of how ARC Raiders handles cheating, we covered the system in detail in our anti-cheat and compensation post.

Family Sharing on Steam has also been adjusted to reduce ban evasion. Players who are banned can no longer simply share the game to a new account and continue playing. A manual ban appeal review system is in the works, giving falsely flagged players a path to dispute their bans directly with the team.

Read the Full Shrouded Sky Content Guide

Our Shrouded Sky breakdown covers the Hurricane condition, new ARC machines, the free Surgeon Deck, facial hair, the Controlled Access Zone, and store cosmetics.

Read the Shrouded Sky Guide

Frequently Asked Questions

When did patch 1.17.0 go live?

Patch 1.17.0 launched on February 24, 2026, alongside the Shrouded Sky content update.

How much was the Stitcher nerfed?

The Stitcher's headshot multiplier dropped from 2.5 to 1.75, base damage went from 7 to 6.5, and bloom increased by roughly 50%. Body shot TTK is mostly the same, but headshot TTK at close range is noticeably slower. You will feel the difference in spray-heavy fights.

Is the Venator still viable after the nerf?

Yes. Base damage dropped from 9 to 8 and the headshot multiplier went from 2.5 to 2, but the Venator remains one of the stronger weapons at its tier. The developers noted that if this nerf is not enough, they may target ammo consumption and cost efficiency in a future patch.

What changed with semi-auto weapon input buffering?

In patch 1.13.1, an unintended change let players spam-click to bypass weapon cadence limits. Patch 1.17.0 adds per-weapon input buffer windows. Spam-clicking still works better than it did before 1.13, but paced shots that land inside the buffer window now outperform spam-clicking. Think of it as a middle ground between the two previous states.

Can I still get PvP Feats?

No. PvP Feats were removed entirely from the game. Existing PvP Feats were updated to new versions, and PvE-focused Feats were added to replace them. You can also reroll your Feats three times per day for free, so reconfiguring your loadout is straightforward.

What is the expedition catch-up system?

If you missed Skill Points from previous expedition runs, the catch-up system lets you earn them back. The UI tracks your progress toward recovering missed points, so returning players or those who had a rough streak of failed extractions can close the gap without starting from scratch.

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