Skill Tree & Crafting Mastery
Technical database for Raider archetypes, advanced crafting recipes, and field mastery
Forge Your Path to Survival
In the harsh post-invasion world of ARC Raiders, your skills determine your survival. The Skill Tree system allows you to customize your Raider with abilities across three specialized paths:
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Survival - Master defensive techniques and resource management to endure the harshest conditions
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Mobility - Enhance movement capabilities to outmaneuver opponents and access difficult terrain
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Conditioning - Improve physical attributes to carry more, fight longer, and withstand greater damage
Each skill you unlock provides tangible benefits in combat and exploration. Choose your specializations wisely - your survival depends on it. Learn more about Raiders and players who have mastered these skills.
All Available Skills
survival Skills
- Just Another Plantstealth
While crouched, you are less noticeable to ARC.
- Distracting Auradefense
ARC enemies are less accurate when targeting you.
Requires: Just Another Plant | - Unburdened Rollstamina
If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina.
Requires: Just Another Plant | Points needed: 15 - A Little Extracarrying
Breaching an object generates resources.
Requires: Distracting Aura | - Looter's Luckcarrying
While looting, there's a chance to reveal twice as many items at once.
Requires: A Little Extra | - Gentle Pressurestealth
You make less noise when breaching.
Requires: Unburdened Roll | - One Raider's Scrapscarrying
When looting Raider containers, you have a small chance of finding additional field-crafted items.
Requires: Gentle Pressure | - Minesweeperdefense
Mines and explosive deployables can be defused when in close proximity.
Requires: Looter's Luck | Points needed: 36 - Back On Your Feethealth
When you're critically hurt, your health regenerates until a certain limit.
Requires: Looter's Luck | Points needed: 36 - Traveling Tinkerercarrying
Unlocks additional items to field craft.
Requires: One Raider's Scraps | - Downed But Determinedhealth
When you're downed, it takes longer before you collapse.
Requires: Traveling Tinkerer | - Suffer In Silencestealth
While critically hurt, your movement makes less noise.
Requires: Unburdened Roll | Points needed: 15 - Silent Scavengerstealth
You make less noise when looting.
Requires: Suffer In Silence | - Turtle Crawldefense
While downed, you take less damage.
Requires: Silent Scavenger |
mobility Skills
- Nimble Climberspeed
You can climb and vault more quickly.
- Slip and Slidespeed
You can slide further and faster.
Requires: Nimble Climber | - Agile Croucherspeed
Your movement speed while crouching is increased.
Requires: Nimble Climber | - Survivor's Staminastamina
When you're critically hurt, your stamina regenerates faster.
Requires: Slip and Slide | Points needed: 15 - Vaults on Vaults on Vaultsstamina
Vaulting no longer costs stamina.
Requires: Survivor's Stamina | Points needed: 36 - Crawl Before You Walkspeed
When you're downed, you crawl faster.
Requires: Agile Croucher | - Fight Or Flightstamina
When you're hurt in combat, regain a fixed amount of stamina. Has a 15-second cooldown between uses.
Requires: Crawl Before You Walk | - Ready To Rollrecovery
When falling, your timing window to perform a Recovery Roll is increased.
Requires: Fight Or Flight | - Vault Springspeed
Lets you jump at the end of a vault.
Requires: Vaults on Vaults on Vaults | Points needed: 36 - Marathon Runnerstamina
Moving around costs less stamina.
Requires: Vaults on Vaults on Vaults | - Effortless Rollstamina
Dodge Rolls cost less stamina.
Requires: Agile Croucher | - Carry The Momentumstamina
After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses.
Requires: Effortless Roll | Points needed: 15 - Heroic Leapspeed
You can Dodge Roll further.
Requires: Ready To Roll | - Off The Wallspeed
You can Wall Leap further.
Requires: Carry The Momentum |
conditioning Skills
- Youthful Lungsstamina
Increases your max stamina.
- Flyswatterdefense
A single melee attack destroys a Tick, Pop, Wasp or Turret.
Requires: Youthful Lungs | Points needed: 36 - Sturdy Anklesresistance
You take less fall damage when falling from a non-lethal height.
Requires: Youthful Lungs | - Blast-Bornresistance
Your hearing is less affected by nearby explosions.
Requires: Flyswatter | - Proficient Pryerspeed
Breaching doors and containers takes less time.
Requires: Blast-Born | - Sky-Clearing Swingdefense
You deal more melee damage to drones.
Requires: Sturdy Ankles | - Calming Strollstamina
While walking, your stamina regenerates as if you were standing still.
Requires: Sky-Clearing Swing | Points needed: 15 - Three Deep Breathsstamina
After an ability drains your stamina, you recover more quickly.
Requires: Calming Stroll | - Security Breachcarrying
Lets you breach Security Lockers.
Requires: Proficient Pryer | Points needed: 36 - Stubborn Mulestamina
Your stamina regeneration is less affected by being over-encumbered.
Requires: Proficient Pryer | - Used To The Weightcarrying
Wearing a shield doesn't slow you down as much.
Requires: Sturdy Ankles | - Good As Newstamina
While under a healing effect, stamina regeneration is increased.
Requires: Used To The Weight | Points needed: 15 - Broad Shoulderscarrying
Increases the maximum weight you can carry.
Requires: Three Deep Breaths | - Loaded Armscarrying
Your equipped weapon has less impact on your encumbrance.
Requires: Good As New |
Mastery Challenges
DAMAGE RAIDERS
Damage non-squadmate Raiders and return safely
DAMAGE ROCKETEERS
Damage Rocketeers and return safely
SEARCH ARC ENEMIES
Search destroyed ARC enemies and return safely
SEARCH PROBES, COURIERS OR HUSKS
Search ARC Probes, Couriers or husks and return safely
SEARCH WEAPON CASES
Search Weapon Cases and return safely