Skip to content
Pop
Back to ARC Machines
Roller
Medium Threat

Pop

The unarmored cousin of the Fireball, designed for ambush tactics. Appears harmless while rolling but quickly closes distance before deploying twin flamethrowers from side panels. Lacks the protective plating of its armored counterpart, making it vulnerable but also harder to detect as a threat until it strikes.

Attack Patterns

Twin Flamethrowers

Dual flame projectors deployed from side panels.

Ambush Rush

Rapid approach while appearing non-threatening.

Confirmed & Extrapolated Loot

No loot data available for this machine profile.

Note: Drop rates are estimated based on community data. Higher threat machines generally provide increased quantity and quality.

Combat Tactics

Engage at range before it closes distance. The Pop lacks armor—a few accurate shots will destroy it. Listen for the distinctive rolling sound of its approach.

Weak Points

  • Unarmored shell
  • Exposed when panels open

Known Locations

  • Ambush points
  • Indoor corridors
  • Near loot areas

Quick Reference

Type
Roller
Threat Level
Medium
Attacks
2
Weak Points
2

Frequently Asked Questions

What is the Pop in ARC Raiders?

The Pop is a small, unarmored rolling ARC machine that travels in swarms. It carries an explosive charge and detonates on impact when it reaches a Raider. Think of it as a suicide bomber on wheels.

How do you kill the Pop?

The Pop has no armor at all, so a few accurate shots will destroy it before it reaches you. The trick is spotting them early. They roll toward you fast, and if multiple Pops are closing in at once, you need to prioritize the closest ones first.

Where does the Pop spawn?

Pops show up at ambush points, indoor corridors, and near loot areas. They tend to appear in groups, so if you see one, expect more rolling in right behind it.

What does the Pop drop?

The Pop drops ARC Alloy, ARC Powercell, ARC Thermo Lining, Crude Explosives, and the Pop Trigger. The Pop Trigger is the unique crafting component from this machine.

How much damage does the Pop explosion do?

The Pop deals heavy area damage on detonation. A single Pop can take a significant chunk of your health, and multiple Pops detonating near each other can down you outright. Keep distance and shoot them before they close in.

What is the difference between the Pop and the Fireball?

The Pop is unarmored, fast, and self-destructs on contact. The Fireball is armored, uses a flamethrower, and survives its own attacks. You can shoot a Pop out of the air easily, but the Fireball requires you to wait for its panels to open before you can deal real damage.