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ARC Machines Database

Tactical intelligence on the mechanical hive-mind ruling the surface

Intelligence Report: Predictive Hive Behavioral Analysis

Speranza Intel suggests the ARC Hivemind now utilizes advanced behavioral pattern recognition. Machines no longer just scan for signatures; they analyze movement fluidity and input precision to identify high-threat Raiders. Maintain human-like unpredictability to avoid escalation.[View Speranza Fair Play Guidelines]

Filter:
21
Total ARCs
2
Boss Class
5
Extreme
7
Flying
10
Ground
Boss Threat
2 machines
Extreme Threat
5 machines
Bastion
Ground

Bastion

A walking fortress built around a high-caliber rotary cannon. The Bastion excels at locking down areas with sustained suppressive fire, typically operating with aerial escort. Veterans learn to recognize its distinctive audio warning—a mechanical screech that precedes a three-second bullet storm directed at the last known Raider position.

2 attacks3 weak points
Loot Data
Bombardier
Ground

Bombardier

Mobile artillery that turns open ground into a death zone. Slow-moving but devastatingly powerful, the Bombardier carries a multi-rocket system capable of saturating entire areas with explosives. Experienced Raiders know that hearing its approach means one thing: evacuate immediately or face annihilation.

2 attacks2 weak points
Loot Data
Leaper
Ground

Leaper

An arachnid-style siege platform that defies expectations of mobility. Despite its massive armored frame, the Leaper can clear enormous distances in a single bound—including vertical leaps to building rooftops and tower summits. High ground offers no safety against this machine.

3 attacks3 weak points
Loot Data
Shredder
Ground

Shredder

First documented at the Stella Montis facility, where it earned its name through brutal efficiency. Survivors described a relentless machine that tears through Raiders at close range. Intel on weak points remains limited—most encounters end before detailed observation is possible.

1 attack1 weak point
Loot Data
ARC Assessor
Ground

ARC Assessor

A massive, unarmed ARC machine that makes controlled landings during the Close Scrutiny ARC Operation. The Assessor itself shows no direct aggression, but its hull is likely packed with high-value salvageable resources. The real danger comes from the unprecedented ARC patrols surrounding it. Cracking open the Assessor while fending off waves of escorts including Vaporizers is the central challenge of the Close Scrutiny operation.

0 attack2 weak points
Loot Data
High Threat
4 machines
Medium Threat
5 machines
Fireball
Roller

Fireball

An armored roller equipped with an integrated flamethrower system. Approaches in a protected spherical form, then opens frontal panels to unleash flames at close range. The exposed core during attack mode represents its primary vulnerability.

2 attacks2 weak points
Loot Data
Pop
Roller

Pop

The unarmored cousin of the Fireball, designed for ambush tactics. Appears harmless while rolling but quickly closes distance before deploying twin flamethrowers from side panels. Lacks the protective plating of its armored counterpart, making it vulnerable but also harder to detect as a threat until it strikes.

2 attacks2 weak points
Loot Data
Sentinel
Turret

Sentinel

A large stationary turret platform deployed on rooftops and elevated positions. Fires heavy-caliber rounds at 5-second intervals while maintaining visual contact. The vulnerable targeting capsule on its swivel arm offers the best point of attack.

1 attack3 weak points
Loot Data
Comet
Ground

Comet

A fast-moving self-destruct unit that guards heavier ARC machines. The Comet charges at Raiders at high speed, exposing a vulnerable core during its attack run before detonating on impact. They rarely appear alone, often swarming around Bastions, Queens, and other high-value targets as expendable frontline defense.

2 attacks2 weak points
Loot Data
Firefly
Flying

Firefly

A heavily plated flying ARC unit armed with a flamethrower. The Firefly differs from standard flying ARC with its heavier armor and distinct flight profile caused by its fuel tank. It swoops in close to douse Raiders in flames, making it a serious threat in enclosed spaces. The fuel tank is both its power source and its biggest weakness.

2 attacks2 weak points
Loot Data
Low Threat
5 machines
Wasp
Flying

Wasp

Basic aerial combat drone that poses minimal individual threat but operates in coordinated swarms. Fires light-caliber rounds in short bursts after a brief targeting laser lock. Almost always encountered alongside other Wasps or escorting Hornets.

1 attack3 weak points
Loot Data
Snitch
Flying

Snitch

Reconnaissance drone that functions as an early warning system for ARC forces. Upon detecting Raiders, it broadcasts an alert signal that summons aerial reinforcements—typically Wasp or Hornet squadrons. Extremely fragile but high-priority due to its ability to escalate encounters rapidly.

1 attack2 weak points
Loot Data
Tick
Ground

Tick

A parasitic ambush unit that lurks on ceilings and in dark corners. Waits motionless until a Raider passes below, then launches itself at the victim's head. Once attached, it simultaneously drains health and shield. Removal requires holding the interact button—a vulnerable process that leaves Raiders exposed.

2 attacks2 weak points
Loot Data
Turret
Turret

Turret

Compact automated defense platform mounted on interior walls. Scans for movement and responds with a two-second burst of suppressive fire. Lacks armor but compensates with placement in high-traffic chokepoints. Not to be confused with the larger exterior Sentinel.

1 attack2 weak points
Loot Data
Spotter
Flying

Spotter

A reconnaissance drone with erratic, unpredictable flight patterns. Unlike the Snitch, which calls in reinforcements after spotting Raiders, the Spotter relays positional data without summoning a direct response. It is difficult to hit due to its small size and irregular movement, but destroying it quickly prevents nearby ARC from tracking your location.

1 attack2 weak points
Loot Data
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